3D Modeling & Rendering for Interior Design (FACE TO FACE track available)

3D Modeling & Rendering for Interior Design (FACE TO FACE track available)

Regular Tuition
₱29,059.23
Sale price
₱29,059.23
Regular Tuition
Closed
Unit price
per 

3D Digital Rendering for the Interior Design Practice course will walk you through exactly how to produce photo-realistic renders of your design in Sketchup and V-Ray.

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Outcomes:

To cover all of the V-Ray light types (from Sun and Sky to Sphere), irradiance mapping, physical cameras, materials, and V-Ray quality controls. For students to know and understand how to use V-Ray features to make SketchUp models look their very best.

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Schedule:

FACE TO FACE: March 16, 2024- July 13, 2024 | Saturday |12:00 PM - 3:00 PM  

NOTE: Class schedules may change without prior notice. Our Admissions Office will be in touch with enrolled students for any updates or changes to this class schedule.

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Outline:

Lesson 01: Introduction

1) Other Important Factors to consider for Photorealistic Interiors

  • Composition
  • Lighting
  • Models/Components
  • Materials
  • Rendering

2) Workflow Intro

  • Framing
  • Light Balance
  • Materials
  • Final Settings
  • Post-Production


Lesson 02: User Interface Overview

1) V-Ray Toolbar

  • V-Ray Lights
  • V-Ray Objects
  • V-Ray Rendering and Options

2) V-Ray Asset Editor

  • Materials
  • Lighting
  • Geometry
  • Render Settings
  • Render
  • Camera
  • Render Output
  • Animation
  • Environment
  • Material Override
  • Swarm
  • Advance UI
  • V-Ray Frame Buffer or VFB


Lesson 03: Virtual Camera Setup for Interior Rendering

1) Placing a camera

  • Add scene
  • Advanced Camera Tools
  • 2) Advanced Camera Parameters


Lesson 04: V-Ray Sun & Environment (Sky)

  • V-Ray Sun Parameters
  • Environment Parameters
  • Setting Shadow Directions using SketchUp Shadows & Solar North Plugin


Lesson 05: V-Ray Lights

1) Types of Lights

  • V-Ray Rectangle Light
  • V-Ray Portal Lights
  • V-Ray Sphere Light
  • V-Ray Spot Light
  • V-Ray IES Light
  • V-Ray Dome Light (HDRI)
  • V-Ray Mesh Light

2) Light Parameters – Adjusting color temperature, intensity, units, directionality and other options


Lesson 06: Basic Studio Light

  1. a) Light Hierarchy
  • Primary Light (Key Light)
  • Secondary Light
  • Fill Light


Lesson 07: V-Ray Frame Buffer

1) Correction Controls & Force Color Clamping

  • Exposure
  • White Balance
  • Curves

2) Lens Effects

  • Filter Generator
  • 3) VFB History


Lesson 08: Render Settings

1) Rendering modes

  • Progressive Rendering
  • Bucket Rendering

2) Choosing Global Illumination engine for Draft and Final Settings

  • Brute Force + Light Cache
  • Irradiance Map + Light Cache
  • 3) Draft and Final Bucket Rendering Settings
  • 4) Adding Render Elements


Lesson 09: V-Ray Materials

1) Creating Generic V-Ray Materials from scratch

  • Paint
  • Wood
  • Metal
  • Glass / Water
  • Rug (Deep pile/Shaggy - Using V-Ray Fur)

2) Emissive Material

3) Two-Sided Material – Curtains / Lamp Shade

4) SSS (Subsurface Scattering)

5) Exploring V-Ray Material Library

6) UVW Mapping using V-Ray Utilities

7) Adding Maps

  • Reflection Map
  • Uniform Reflection
  • Mapped Reflection
  • Bump Map
  • Displacement Map


WORKFLOW APPLICATION

Lesson 10: Day Scene 1 – Dining-Kitchen

  • Framing
  • Light Balance
  • Materials
  • Test Render
  • Final Render
  • Post-production


Lesson 11: Depth-Of-Field of Dining-Kitchen

  • Camera Setup
  • Test Render
  • Final Render
  • Post-production


Lesson 12: Night Scene – Bedroom

  • Framing
  • Light Balance
  • Materials
  • Test Render
  • Final Render
  • Post-production


Lesson 13: Day Scene 2 – Open Office

  • Framing
  • Light Balance
  • Materials
  • Test Render
  • Final Render
  • Post-production


Lesson 14: Day Scene 3 – Small Cosmetic Store

  • Framing
  • Light Balance
  • Materials
  • Test Render
  • Final Render 
  • Post-production 


Lesson 15: Troubleshooting

  • Splotches
  • Grainy Areas
  • Overlapping Faces

 

Lesson 16: Exporting

Lesson 17: Presentation & Critique

Lesson 18: Presentation & Critique

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Material Requirements: 

Laptop with internet access

Installed Sketchup program (latest 2016)

Installed VRAY plug-in

Mouse with scroll wheel

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Payment Terms:

Payment for Credit/Debit Card, GrabPay, Gcash, Paymaya, and Buy Now Pay Later via BillEase and Atome Installment Plan is now available through PayMongo upon CHECK OUT.

Enrolling students have the option to settle tuition for this course in full upon enrollment, or avail of our 2-part Installment Plan or 4-part Installment Plan. Please click on the appropriate payment term upon checkout to confirm your initial enrollment.

    FACE TO FACE:

    • Full Payment
      • Upon Enrollment: PHP 29,059.23
    • 2-Part Installment Plan
      • Upon Enrollment: PHP 16,029.61
      • 2nd Payment: PHP 16,029.61
    • 12-Part Installment Plan (via Bukas)
      • If you choose to avail of this installment plan, please contact our Admissions Office at admissions@sofa.edu.ph

    NOTE: For students availing the 2-part Installment Plan, succeeding payments may be settled directly with our Finance Office. Post-dated checks will be required for all installment plans. For more information, kindly email admissions@sofa.edu.ph.